Mods - Monsters move and attack faster, half speed life or mana regeneration
Quantity: +43%
Currency Expended:
1 Transmutation
1 Augmentation
Currency Gained:
4 Transmutation
2 Alteration
2 Augmentation
4 Chromatic
1 Alchemy
2 Scrap
1 Whetstone
Maps Gained:
None
I did get overwhelmed by monsters at one point and suffered a death, but otherwise, it was a pretty uneventful run. I was expecting good things with a 43% increase to item quantity, but this loot was really anaemic for the size of the bonus. At least I didn't spend much modding the map. The half speed regen was a lot easier to deal with than no regen, but I did have to swap gems around again to leech mana. The biggest improvement over the previous run was "muling" in a reduced mana gem. I'm not sure a merciless quest reward counts as muling really, but having that let me nearly double my mana pool and level my Clarity gem.
I wanted to cover the economics of mapping in this post. I found 28 maps out in the world between Standard and Ambush leagues, and I have now run 28 maps. I now have:
- 18 Level 66 maps
- 12 Level 67 maps
- 3 Level 68 maps
At the rate I'm going, I would eventually run out of Level 66 maps, but, in Theory at least, I should be able to start doing Piety runs at some point. She drops level 66 maps 50% of the time, so there is a reliable way to farm those. They will also just drop out in the world. I got lucky with a rare Cartographer's lockbox which provided nearly a third of my initial map pool.
The more important part is that the size of my overall map pool has increased 15%, and the composition of the map pool is 45% higher level maps. I'm pretty happy with the build up of my map pool. I guess my next goal should be to get up to about 20 Level 67 maps and see how running those changes the composition of my map pool.
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