Tuesday, October 14, 2014

10.12.2014 Hexproof Overgrown Ruin of Endurance

FlameTankMarkI - Beyond
Mods - Monsters are immune to curses and gain endurance charges every 20 seconds
Quantity: +33%

Currency Expended:
1 Transmutation
1 Alteration

Currency Gained:
4 Transmutation
3 Alteration
2 Augmentation
22 Jewlers (Wow !!)
1 Chromatic
1 Regret
3 Scrap
1 Whetstone

Maps Gained:
Wharf L67

This run went much better than my first visit to an Overgrown Ruin map.  The Hexproof modified didn't slow me down nearly as much as Enfeeblement.  The crazy thing about this map run was the number of 6 socket items that dropped.  I got three of them!  That made this a hugely profitable run.

I thought I was going to blank on maps, but one of the monsters in the final section of the map dropped the Wharf map.  The only real difficulty came in the boss's little arena area.  There was a totem that provided immortality, so I couldn't make any progress until I managed to get that thing brought down.  The map boss hits crazy hard with his lightning strike attack.  I will strongly consider bringing a topaz flask with me if I get to run another Overgrown Ruin map.

I'm a little bit torn on what to do with some of the other maps I've rolled.  For example, I'm not sure I want to run a Fleet Overgrown Ruin Map of Venom even if it does have +39% IIQ.  I've only spent 1 transmutation on that one, I may re-roll.  It's not like I'm going to have a hardcore, CI character any time soon to tackle that one.  I've survived 3 map runs, but the middle one was almost too much for me.  I would rather be cautious with my mods even if it means going back to running the library or catacombs, or even Piety runs, or god forbid, buying level 66 maps from other players, than to kill myself trying something too difficult.

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