Sunday, October 26, 2014

10.25.2014 Multiple Maps

I'm going to start making multiple map entries when I run more than one map in a single day, with possible exceptions for unique maps or very challenging mods.

Antagonist Cemetary Map of Exposure (Level 67)
FlameTankMarkI - Beyond
Mods - Rare monsters have a Nemesis modifier, Players elemental resistance caps are reduced
Quantity: +42%

Currency Expended:
1 Transmutation

Currency Gained:
5 Transmutation
5 Alteration
8 Chromatic
1 Chance

Maps Gained:
Dried Lakebed L66
Mountain Ledge L67

This was much more enjoyable than running around the cemetary cursed with Temporal Chains.  It was an easy run because of the monster composition of the map.  There were a lot of Vaal Fallen, who are slow.  They were usually dead by the time they plodded close enough to one of my totems to take a swing at it.

The loot was odd.  triple color, triple linked items were dropping like mad.  One would hope for more with a +42% IIQ roll, but this is clearly a gain in the map pool.  One thing I noticed during this run was that the boss is not a necromancer, instead, he Skeleton Archmage called Thunderskull.  He must not have been too difficult since I didn't even peg him as the map boss on my first cemetary run.  When checking the boss's name, I did see the observation that this can be a difficult boss with the Twinned modifier since between the two of them they can fill a room with sparks.

Punishing Mountain Ledge Map of Exposure (Level 67)
FlameTankMarkI - Beyond
Mods - Monsters reflect physical damage, Players elemental resistance caps are reduced
Quantity: +48%

Currency Expended:
1 Transmutation
1 Augmentation

Currency Gained:
3 Transmutation
1 Alteration
3 Augmentation
2 Jewelers
1 Chance
2 Scrap
2 Whetstone
1 Chisel

Maps Gained:
Dunes L66
Dunes L66
Magic Overgrown Ruin L66
Overgrown Ruin L66

This map surprised me a bit.  I was expecting a very straight shot leading to a Kuduku like totem boss.
Instead, path has a few loops in it so you kind of have to run laps around the different loops to find the map boss.  Once there, he turned out to be an ice themed skeleton, the somewhat like Chatters from the prison.  Neither of the level 67 map bosses I've fought so far seem as dangerous at the bosses from the Orchard or the Dungeon.  I'm half tempted to run a lower level map to see if it's just that this character has become much stronger than the other characters I'm mapping with, but I think I'll stick to exploring the higher level maps and hope that the bosses I encounter don't provide me with any nasty (or fatal) surprises.

The Punishing modifier is great for this character because the only physical damage I do comes from bear traps.  That's not getting reflected anywhere.  It's a great bonus to IIQ.  With that large bonus to IIQ, I was hoping to get at least 1 level 67 map, but four level 66 maps isn't bad.  I could trade the two dunes maps that dropped with one I already had stashed for a level 67, so I would say that 4 66's is not quite as good as a level 66 and a level 67, but still a slight improvement to the map pool.  I also found a Silverbranch unique bow.  It's low level, but still a unique.  I checked the forums, and the consensus seems to be that it's good for leveling with Poison Arrow since the poison damage only depends on the level of the gem.

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