Yarmilla - Standard
Mods - Monsters do extra fire damage and move and attack faster
Quantity: +27%
Currency Expended:
1 Transmutation
Currency Gained:
4 Transmutation
2 Alteration
2 Augmentation
1 Alchemy
2 Scrap
2 Whetstone
Maps Gained:
Tropical Island L66
Orchard maps are typically pretty easy except for the boss at the end. The biggest thing I did on this run was replace the Determination aura with Discipline to drop armor for energy shield, which gets converted into extra mana. That let me level my clarity gem, which let me keep Arctic Armor up almost all the time. I did have use Lightning Warp for mobility, but I didn't really miss the standard armor while running Arctic Armour.
I had been ready to retire this build as unworkable, but between gearing and the free respec at the start of the Rampage and Beyond leagues this character really turned around. I did have a few close calls against the map boss, but somehow I managed not to die while fighting it. I was hoping for a really profitable run when a map and an Alchemy orb dropped early on, but after a Prismatic Twilight unique dropped, nothing else interesting came from the run. At least it was a cheap map to craft since I wasn't worried about taking extra fire damage while running Arctic Armor.
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