Sunday, October 12, 2014

10.12.2014 Grounded Overgrown Ruin of Enfeeblement

FlameTankMarkI - Beyond
Mods - Monsters have 75% increased lightning resistance, Player cursed with Enfeeblement
Quantity: +26%

Currency Expended:
1 Transmutation
1 Alteration
1 Augmentation

Currency Gained:
2 Transmutation
4 Alteration
1 Augmentation
1 Jewlers
1 Fusing
2 Chromatic
1 Vaal
1 Scrap

Maps Gained:
None

This run was much harder than what I bargained for.  The enfeeblement didn't really hurt my ability to kill normal monsters.  The Flame Totems wore them down, it just took a little while longer than usual.  The two map mods hurt me more than I was expecting.  In hindsight, I should have swapped in an Added Chaos gem for Added Lightning since I didn't really get a lot of benefit from that gem on this map.

I also realized as soon as I entered the map, that I had never run an Overgrown Ruin before.  It looks and plays a lot like the Temple of Sins.  There are three main levels and the boss is on a fourth level which is somewhat arena like.  The different floors made it easy to tell that you had cleared a floor before moving on.

One time, I had to move on without clearing a floor because opening a strongbox led to the summoning of a unique Beyond monster.  It was way stronger than I could deal with safely so I kited it in a loop then went down the stairs without going back.  As one might expect from a Sins themed map, the final boss was much like Fidelitas.  I didn't try to engage him directly, but was able to keep him focused on my totems and out of the line of fire of the boss's Lightning Strike.

I think I'm going to give this map another try tonight, but will not be running Enfeeblement again any time soon.  I'm bummed about not getting a map drop, but the currency gained was good, and as hard as the run was, just coming out alive is a victory.  I also picked up a 2nd Redbeak legendary item, so if I every got anything that would let me run a low life build, in theory, I could do so.

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