Wednesday, October 15, 2014

10.14.2014 Fleet Tropical Island Map of Power

FlameTankMarkI - Beyond
Mods - Monsters move and attack faster and gain power charges every 20 seconds
Quantity: +38%

Currency Expended:
1 Transmutation
1 Augmentation

Currency Gained:
6 Transmutation
5 Alteration
1 Augmentation
21 Jewlers (Wow Again!!)
2 Fusing
2 Chromatic
1 Chance
1 Vaal
5 Scrap
2 Whetstone

Maps Gained:
Arsenal L67
Vaal Puramid L68

I have to start out by saying that this was an absolutely fantastic run.  The loot gained was awesome, the challenge level was just right, and I didn't have any close shaves.  On top of everything listed above, one of the Beyond monsters spawned with the Inner Treasure modifier.  It dropped a Death's Harp bow, which is an excellent weapon for leveling with an archery based character.

The most dangerous monsters were the leapers which use Arctic Breath.  A single one could hit for 40-50% of my health, so if I had stayed in one spot when a group launched for me, I probably would have died.  Maybe Immortal Call would have saved me, but I wouldn't want to count on it.  Like I said earlier, the chalenge level seemed to be just right with active play.

I got another set of 3 six socket items in an improbable string of luck.  Two of them came out of a mirrored strongbox.  These last two runs have really upped my supply of Jewlers orbs.  I also got two nice rare pieces of armor that I can craft, with my stash of jewlers orbs, to replace old pieces of armor and get a nice life boost.

I'm close to hitting level 69 with this character.  If I don't get some more level 66 maps to drop, I think I feel pretty good about heading for Piety at that level.  I don't feel quite as confident about running into Kole, but I can run away from him.

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