Sunday, October 19, 2014

10.19.2014 Splitting Dunes Map of Venom

FlameTankMarkI - Beyond
Mods - Monsters fire two extra projectiles, players poisoned on hit.
Quantity: +52% (18% from quantity)

Currency Expended:
1 Transmutation

Currency Gained:
4 Transmutation
1 Alteration
2 Augmentation
5 Chromatic
2 Scrap

Maps Gained:
Arsenal L67

While running this, I have decided that I really like the Dune map apart from the boss.  A character with a movement skill like Leap Slam or Lightning Warp can exploit the ledges to either flee or attack in relative safety, and the standard monsters aren't that scary.  My most recent death on this map came from standing in a ring of fire, so you can't blame that death, softcore thankfully, on anyone but me.

I am disapointed in the relatively lackluster haul from a map with over 50% IIQ.  Once again, I easily recouped my investment in the map and I did get a level 67 map to drop.  It just wasn't an exciting haul of loot.  I wanted all kinds of stuff to drop if I was going to run a map I consider extremely difficult.  I may have to re-evaluate if I can get a handle on killing The Blacksmith.

However, I was quite pleased with how easily I handled the boss.  I mostly kept him just offscreen so that he was leaping into a totem when he used his zombie summoning attack.  The poison doesn't shred my totems like it did my summoner's minions.  I did spend a transmute and two alts to craft an Amathest flask, which I don't even think I popped during the run.  Maybe it scales up, but I wasn't inconvenienced by the Of Venom mod at all during this run.  The biggest gain I got was that I feel I can tackle another Venom map and don't feel bad at all about running Dunes maps with this character.

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