Mods - Monsters deal extra lightning damage; increased pack size
Quantity: +12%
Currency Expended:
1 Transmutation
1 Alteration
1 Augmentation
Currency Gained:
4 Transmutation
3 Alteration
1 Augmentation
1 Jewlers
1 Chromatic
2 Scrap
1 Whetstone
Maps Gained:
Dunes L66 18% quality
Arcade L67
Cemetary L67
This was another very challenging run. Right at the start, I summoned a pack of Beyond monsters, and one had the modifier which prevents allies from dying. Right next to those was a rare monster which had a healing aura. Between those two groups, it was hard to get a foothold on this map. However, I did manage to clear out some room to work and got going.
One thing I realized during this map run was that this really is a dangerous map. I had never considered it so, because the boss is similar to the one in the Mud Flats. I still stand by that conclusion, however, I have reconsidered the danger posed by large groups of Skeletal Rhoas, especially when paired with Necromancers. On the tropical island map, I speculated that Immortal Call when paired with Cast on Damage Taken might have saved me from several of the leaping monsters landing on me at once. On this map, I think that combination of gems actually did save me from death on at least on occasion.
One interesting thing about this mission was that I got a forsaken master quest which involved not killing the target while breaking into that target's strongbox for information. I had never seen that mission variant before, so that was cool.
Gaining an Arcade and Cemetary map along with another level 66 map made this a nice run loot-wise in a much different way than my previous two runs. I just wish the quality level 66 map had been something other than Dunes. The boss on that map is just awful with his ability to spawn endless hordes of zombies that decay into poison clouds when killed.
I'm going to try to kill Piety before running any more maps, but unless she drops something I can run, I either need to re-roll one of my existing maps, or buy or trade ones that are easier to run. For example, as a blood magic totem user, I simply can't run a stasis map.
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