FlameTankMarkI - Beyond
Mods - Monsters fire two extra projectiles, players poisoned on hit.
Quantity: +39%
Currency Expended:
1 Transmutation
Currency Gained:
4 Transmutation
3 Alteration
4 Augmentation
1 Jewelers
4 Chromatic
1 Scrap
1 Whetstone
Maps Gained:
Arsenal L67
Cemetary L67
Wharf L67
I crafted this map early on, and decided not to run it right away because the "Of Venom" scared me. I should have been more afraid of the "Fleet". More on that later. I spawned some Beyond monsters early, which was probably OK because I'm pretty sure that one of those dropped one of the three maps I got this run. It's always nice when one of those drops early. It's even nicer when they keep dropping. I feel like this run makes up for the lackluster loot on the quality Dunes map I ran previously.
The one embarasing thing about this run is that I had swapped my Flame Totem gem to my weapon for running on of the Forsaken Masters missions. I'm only doing 2/3 of my maximum damage output when I do that, and I didn't notice until halfway through the map. I did however drop some punishing Bear Traps on my foes. I also passed up on the Armormaster's mission during this run. His maps just scare me with the unkillable totems.
I took my Amathest flask with me, and I should have taken a Topaz flask with me for the map boss. A group of Beyond monsters spawned in the final arena, and thankfully, I ran fast enough to leave the map boss behind. After I killed off the Beyond monsters, I checked the number of monsters remaiing, and there was one left. I figured my totems had killed the map boss while I was concentrating on the Beyond monsters, but no, the map boss was still alive. Fortunately I reacted quickly when I saw he was the final monster on the map, because he could have easily killed me if I he had caught me napping. I am going to keep running level 66 maps until I ding level 73, but then I think I'll move up to the level 67 maps. I've never run one of those before, so it will be exciting.
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