Yarmilla - Standard
Mods - Monsters have increased cold resistance, player movement and attack speed reduced
Quantity: +35%
Currency Expended:
1 Transmutation
1 Augmentation
Currency Gained:
4 Transmutation
7 Alteration
1 Fusing
3 Chromatic
1 Chance
1 Alchemy
1 Scrap
1 Blessed
Maps Gained:
Cemetery Map L67
Running a temporal chains map is always a slow process, but with my army of minions dealing damage wasn't a problem. In fact, the temporal chains slowed the casting speed of Arc down to the point where I didn't run out of mana. However, running from one side of the map to the other to do a quest for a Forsaken Master wasn't much fun. Nevertheless, this was a fairly easy run. The gearing changes I made to get to 4K ES make a big difference in terms of the panic factor that can occur if something does get past the army of minions to target Yarmilla herself.
The only problem I had was that I didn't go into an easy zone or use my Desecrate gem to raise a full pack of zombies before I started the map. I had to run around like a fool until my skeleton totems could do enough damage that I could get a few zombies raised.
Once again, I'm convinced that I'm not going to be running a dunes map with a non CI character any time soon. That just makes dealing with the putrid army of zombies the map boss summons from the sands a non factor instead of becoming a major obstacle. The map mod of increased cold resistance wasn't a problem either. I don't do any cold damage with this character.
I would have liked it if this had been a two map run with the relatively large item quantity bonus Temporal Chains gives, but I had never seen a Cemetery Map drop before, so that's pretty cool. I meant do do a look at the "economics of mapping run one run back, which would have been my 25th map run. Since I didn't do that, I think I'll comment on my map pool after two more runs. I've found 28 level 66 maps in Sarn or the last part of Act II Merciless. For example, one time the Vaal Oversoul dropped a map. That would be enough runs to exhaust my map pool if I didn't have a single map drop on any run.
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