Servant of a Burning Fire - Ambush
Mods - Monsters reflect elemental damage, Players cursed with Temporal Chains
Quantity: +45%
Currency Expended:
1 Transmutation
Currency Gained:
2 Transmutation
5 Alteration
6 Augmentation
1 Fusing
3 Chromatic
1 Alchemy
1 Chaos
1 Bauble
Maps Gained:
Mountain Ledge (L67)
I was worried I wasn't going to be able to run a map with this character before the end of the Ambush league, but I cleared Gravicius and Kole without any problems, so I went ahead and tried to tackle Piety. From previous experience with Yarmilla, Piety caused me more problems than either of those two did. However, I was able to take her down fairly easily with this character. I even went back to kill her a 2nd time just to prove to myself it wasn't a fluke. I was rushing to see if I could clear the 3rd level fast enough to keep the 2nd level from resetting, so I suffered a death on the way to Piety, but didn't have any particular problems with her. Based on that, I decided that this servant was ready for mapping at only level 62, 4 levels ahead of Yarmilla and 7 ahead of the Frozen Servant.
I'll go ahead an link a skill tree for the first run with a new toon:
Servant of a Burning Fire passive tree
I've upped the already considerable damage output of Searing Bond by switching from a +1 gem level to a +2 gem level scepter and taking the Elemental Equlibrium keystone. I toss traps linked to Ice Nova to inflict vulnerability to fire on monsters. I'm doing about 4K tooltip DPS, and I've never seen any numbers remotely close to that on any of my other characters.
I wouldn't even consider running a map with these mods using Servant of a Frozen Fire. It might be possible with Yarmilla, but the slower casting time of Arc would probably be annoying, and the reflect would be dangerous for a CI character. The mods didn't slow this character down at all. Sure, I was trudging across the map, but Searing Bond pumps out just as much damage as it would without Temporal Chain afflicting me.
I think the only thing I could have done better on this run was to take a page from Yarmilla's book and use a Frost Wall gem when fighting the map boss. He did kill me twice. His big, slow, incredibly punishing projectile attack one shotted me, and I died once while there were still a large number of mobs on the map when you first enter the sectioned off area. I could have also been better about keeping endurance charges and molten shell up to try to help my defenses. Still, I'm pretty happy to be able to run maps at such a low level.
I was a little disappointed to only get one map drop at +45% IIQ, but it was a level 67 map, so the disappointment is minor. Looking at the currency gained vs. currency expended, I can't complain at all. With a single Transmutation Orb, I got a map I could run and a higher level of item quantity than I've ever had before. I really noticed the IIQ when the boss exploded into a pile of rare items. I'm probably not going to get another run in before Ambush ends, but I had fun on this map even if I was moving in slow motion.
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