Grotto Map
Servant of a Falling Sky - Torment
Mods - None
Quantity: +0%
Currency Expended:
None (mirrored map, so no currency can be used on this)
Currency Gained:
-1 Transmutation
2 Alteration
7 Jewlers
1 Fusing
2 Chromatic
3 Scrap
1 Whetstone
1 Chisel
Maps Gained:
None
This was another easy run. It pretty much went like the last one, but I didn't get any maps from this run. I did get an Enduring Cry gem, so I took a break from mapping to do the library quest to get a Cast When Damage Taken gem. I did get the Limbsplitter unique axe on this run, so that looked like a nice item for levelling early in the game.
Note that I did use a Transmutation Orb on a Strongbox on this map, so my currency was negative on this run for that specific orb.
Crypt Map
Servant of a Falling Sky - Torment
Mods - None
Quantity: +0%
Currency Expended:
None (mirrored map, so no currency can be used on this)
Currency Gained:
1 Transmutation
4 Alteration
1 Augmentation
1 Fusing
2 Scrap
1 Whetstone
Maps Gained:
None
The Crypt is another pretty easy map, although usually a bit harder than Grotto. However, no trouble with this one either. I probably have more to report from The Docks where I've picked up an Exalted Orb and The Coward's Trial unique Crypt Map. I also, even though I suffered quite a few deaths in the process, cleared a few Vaal zones while questing and ended up completing a Vaal Fragment set. I'll need to see if I can round up a few friends to level characters in Standard once Torment league ends to try out the high end content.
Saturday, March 21, 2015
2015.03.18 Grotto Map
Servant of a Falling Sky - Torment
Mods - None
Quantity: +0%
Currency Expended:
None (mirrored map, so no currency can be used on this)
Currency Gained:
1 Transmutation
2 Alteration
2 Augmentation
7 Jewlers
2 Chromatic
1 Alchemy
1 Scrap
3 Whetstone
1 Chisel
1 Vaal
Maps Gained:
Sewer L67
This was a pretty easy run. Even with map mods, I consider Grotto to be an easy map. Without mods it is even easier. I am pretty happy with how self cast Firestorm is working. I had two maps in my Torment stash, and I was going to try to run them before the end of the league. While levelling I found a Cartographer's Strongbox in the Docks. I got additional items and mirrored when I used an Alchemy orb on it. That was currency well spent as I ended up with 18 maps from that strongbox. I'm going to try to use up the nine mirrored maps and see what I get from them. This was a good start gaining a level 67 Sewer map on the run.
Mods - None
Quantity: +0%
Currency Expended:
None (mirrored map, so no currency can be used on this)
Currency Gained:
1 Transmutation
2 Alteration
2 Augmentation
7 Jewlers
2 Chromatic
1 Alchemy
1 Scrap
3 Whetstone
1 Chisel
1 Vaal
Maps Gained:
Sewer L67
This was a pretty easy run. Even with map mods, I consider Grotto to be an easy map. Without mods it is even easier. I am pretty happy with how self cast Firestorm is working. I had two maps in my Torment stash, and I was going to try to run them before the end of the league. While levelling I found a Cartographer's Strongbox in the Docks. I got additional items and mirrored when I used an Alchemy orb on it. That was currency well spent as I ended up with 18 maps from that strongbox. I'm going to try to use up the nine mirrored maps and see what I get from them. This was a good start gaining a level 67 Sewer map on the run.
2015.03.07 Fecund Wharf Map of Exposure
Lady Bla Bla - Standard
Mods - Monsters have extra health, player's maximum resistances reduced
Quantity: +42%
Zana's Mission: Pier (L66)
2 Rogue Exiles, monsters deal extra damage, monsters have extra armor, monsters cannot be stunned
Quantity: +53%
Currency Expended:
Unknown
Currency Gained:
7 Transmutation
9 Alteration
4 Augmentation
1 Jewlers
2 Fusing
6 Chromatic
11 Scrap
3 Whetstone
1 Baubble
1 Regret
Maps Gained:
Dried Lakebed L66
Orchard L66
This was an interesting run. I finally met Zana and got a quest I could complete. The only other time I met her, there was a five minute timer on killing the map boss. I wasn't anywhere close to having that kind of clear speed. I'm a little disappointed in only getting 1 level 66 map from the Wharf with IIQ of +42%. I'm even more disappointed in getting a single level 66 map from Zana's mission with even higher IIQ. However, the currency from running two maps was fantastic.
However, the loot could have been worse. The map gained from the Zana mission came from opening a chest after the map had been cleared. I did die once to one of the Rogue Exiles, but I waited to long to blog about this and I forgot which one killed me. The other odd thing about the Zana mission is that it seems to be 4 prefix mods. Maybe that's normal, maybe not. I'll have to pay attention if I do other missions of hers. The large amount of item quality items came from an Artisan's Strongbox that I didn't notice on my first run. I went back in to pick up a few blue items to get enough Transmutation shards to form one more orb. The other thing I noticed is that in my failed Zana mission, the second map was a level higher than the one I started in. This time, the mission was a level lower. Something else to watch for.
However, all things considered, the plus of having Zana available as a hideout master more than makes up for a slight downgrade in my map pool trading one 67 for two 66's.
Mods - Monsters have extra health, player's maximum resistances reduced
Quantity: +42%
Zana's Mission: Pier (L66)
2 Rogue Exiles, monsters deal extra damage, monsters have extra armor, monsters cannot be stunned
Quantity: +53%
Currency Expended:
Unknown
Currency Gained:
7 Transmutation
9 Alteration
4 Augmentation
1 Jewlers
2 Fusing
6 Chromatic
11 Scrap
3 Whetstone
1 Baubble
1 Regret
Maps Gained:
Dried Lakebed L66
Orchard L66
This was an interesting run. I finally met Zana and got a quest I could complete. The only other time I met her, there was a five minute timer on killing the map boss. I wasn't anywhere close to having that kind of clear speed. I'm a little disappointed in only getting 1 level 66 map from the Wharf with IIQ of +42%. I'm even more disappointed in getting a single level 66 map from Zana's mission with even higher IIQ. However, the currency from running two maps was fantastic.
However, the loot could have been worse. The map gained from the Zana mission came from opening a chest after the map had been cleared. I did die once to one of the Rogue Exiles, but I waited to long to blog about this and I forgot which one killed me. The other odd thing about the Zana mission is that it seems to be 4 prefix mods. Maybe that's normal, maybe not. I'll have to pay attention if I do other missions of hers. The large amount of item quality items came from an Artisan's Strongbox that I didn't notice on my first run. I went back in to pick up a few blue items to get enough Transmutation shards to form one more orb. The other thing I noticed is that in my failed Zana mission, the second map was a level higher than the one I started in. This time, the mission was a level lower. Something else to watch for.
However, all things considered, the plus of having Zana available as a hideout master more than makes up for a slight downgrade in my map pool trading one 67 for two 66's.
Friday, March 6, 2015
2015.02.27 Punishing Mountain Ledge Map of Desecration
Lady Bla Bla - Standard
Mods - Monsters reflect physical damage, patches of desecrated ground
Quantity: +29%
Currency Expended:
1 Augmentation
Currency Gained:
4 Transmutation
4 Alteration
3 Augmentation
1 Chromatic
1 Chance
1 Scrap
1 Vaal
Maps Gained:
None
This was a pretty ordinary run, although I think I might have died once on the run. I think I spent too much time standing in a desecrated area while I was taking damage. I think that was the only real issue. Loot was OK, except for blanking on the maps.
Mods - Monsters reflect physical damage, patches of desecrated ground
Quantity: +29%
Currency Expended:
1 Augmentation
Currency Gained:
4 Transmutation
4 Alteration
3 Augmentation
1 Chromatic
1 Chance
1 Scrap
1 Vaal
Maps Gained:
None
This was a pretty ordinary run, although I think I might have died once on the run. I think I spent too much time standing in a desecrated area while I was taking damage. I think that was the only real issue. Loot was OK, except for blanking on the maps.
Wednesday, February 25, 2015
2015.02.18 Overlords Wharf Map of Exposure
Lady Bla Bla - Standard
Mods - Map Boss moves and attacks faster, Player's maximum resistances are reduced
Quantity: +41%
Currency Expended:
1 Transmutation
1 Augmentation
Currency Gained:
4 Transmutation
6 Alteration
2 Augmentation
1 Chromatic
1 Chance
2 Scrap
2 Whetstone
1 Scouring
1 Regret
Maps Gained:
Wharf L67
This was the first Wharf map I've run if I can recall correctly. The mods didn't inconvenience me at all, and the Dock style layout was well suited to the Spark spell. Perhaps not as nice as Crypt and Dungeon with the well defined rooms, but definately a favorable layout for this skill. I would have liked to see more maps drop, but I did replace my Wharf map, so I broke even on that front.
The relatively high item quantity for a blue map mostly showed itself in the large number of yellow items which dropped. Most were junk; hence the high number of Alteration orbs gained. All in all, a successful run with little difficulty.
Mods - Map Boss moves and attacks faster, Player's maximum resistances are reduced
Quantity: +41%
Currency Expended:
1 Transmutation
1 Augmentation
Currency Gained:
4 Transmutation
6 Alteration
2 Augmentation
1 Chromatic
1 Chance
2 Scrap
2 Whetstone
1 Scouring
1 Regret
Maps Gained:
Wharf L67
This was the first Wharf map I've run if I can recall correctly. The mods didn't inconvenience me at all, and the Dock style layout was well suited to the Spark spell. Perhaps not as nice as Crypt and Dungeon with the well defined rooms, but definately a favorable layout for this skill. I would have liked to see more maps drop, but I did replace my Wharf map, so I broke even on that front.
The relatively high item quantity for a blue map mostly showed itself in the large number of yellow items which dropped. Most were junk; hence the high number of Alteration orbs gained. All in all, a successful run with little difficulty.
Thursday, February 12, 2015
2015.02.11 Multifarious Crypt Map of Venom
Lady Bla Bla - Standard
Mods - Increased monster variety, monsters poison on hit
Quantity: +22%
Currency Expended:
1 Transmutation
Currency Gained:
2 Transmutation
3 Augmentation
1 Chromatic
1 Scrap
Maps Gained:
Tropical Island L66
The venom rarely inconviencied me, and the monster variety was a complete non-issue. I had planned on running a trnasmuted map from my stash, but a crypt map dropped when I ran a sacrifice fragment. I ran the crypt instead to keep my stash space balanced.
The self casting sparks are very effective in the inclosed spaces of a Crypt map. However, the loot from this run was atrocious. The only redeeming aspect to this run was having the one map drop I got. I also leveled on this run, so I can't complain about that either.
Mods - Increased monster variety, monsters poison on hit
Quantity: +22%
Currency Expended:
1 Transmutation
Currency Gained:
2 Transmutation
3 Augmentation
1 Chromatic
1 Scrap
Maps Gained:
Tropical Island L66
The venom rarely inconviencied me, and the monster variety was a complete non-issue. I had planned on running a trnasmuted map from my stash, but a crypt map dropped when I ran a sacrifice fragment. I ran the crypt instead to keep my stash space balanced.
The self casting sparks are very effective in the inclosed spaces of a Crypt map. However, the loot from this run was atrocious. The only redeeming aspect to this run was having the one map drop I got. I also leveled on this run, so I can't complain about that either.
2015.02.05 Multiple Maps
Anarchic Crypt Map of Hordes
The Owl Slayer - Hardcore
Mods - Area inhabited by Rogue Exiles, increased pack size
Quantity: +15%
Currency Expended:
1 Transmutation
Currency Gained:
2 Transmutation
4 Alteration
1 Augmentation
1 Fusing
1 Chance
1 Chaos
1 Scrap
3 Whetstone
1 Chisel
Maps Gained:
Wharf L67
I did well on this map execept for the Rogue Exiles, but they didn't quite manage to kill me. So from that persepective, I did just fine. One was the guy who summons Ethereal Knives totems while throwing traps. The other Leap Slams about and attacks very quickly with Molten Strike. I had to Alt-F4 to escape death from him, although I later came back and killed him. The guy with the totems, I just avoided.
Even though the Rogue Exiles gave me trouble, the large pack sizes were great experience. I leveled running this map.
The loot was good and I got a higher level map out of the run, so nothing to complain about. However, this experience made me try the other map I wanted to run with the much higher level Flame Tank Mark I characer.
I was once again bad about noting a date on which I ran this. Let's call it Feb 5th.
Frozen Crypt Map of Exposure
Flame Tank Mark I - Hardcore
Mods - Monsters do extra cold damage, player loses maximum resistances
Quantity: +42%
Currency Expended:
1 Transmutation
Currency Gained:
6 Transmutation
4 Alteration
8 Jewlers
4 Chromatic
1 Alchemy
4 Scrap
2 Whetstone
1 Regret
Maps Gained:
Orchard L66
Arsenal L67
Wharf L67
This character is quite strong, but you still have to be careful when monsters do extra elemental damage and your maximum resistance are reduced. However, the totems are doing the work for this character and he has high life regeneration. I had to be careful, but I never needed to reach for the Alt-F4 key combo.
The loot from this run was fantastic. I probably got a paltry amount of experiece since this character is ten levels higher than the map. However, the mods are so nasty, I just couldn't see running it with a weaker character. I didn't want to leave it sitting in the stash with the high degree of IIQ for the price of a single Transmutation orb.
The Owl Slayer - Hardcore
Mods - Area inhabited by Rogue Exiles, increased pack size
Quantity: +15%
Currency Expended:
1 Transmutation
Currency Gained:
2 Transmutation
4 Alteration
1 Augmentation
1 Fusing
1 Chance
1 Chaos
1 Scrap
3 Whetstone
1 Chisel
Maps Gained:
Wharf L67
I did well on this map execept for the Rogue Exiles, but they didn't quite manage to kill me. So from that persepective, I did just fine. One was the guy who summons Ethereal Knives totems while throwing traps. The other Leap Slams about and attacks very quickly with Molten Strike. I had to Alt-F4 to escape death from him, although I later came back and killed him. The guy with the totems, I just avoided.
Even though the Rogue Exiles gave me trouble, the large pack sizes were great experience. I leveled running this map.
The loot was good and I got a higher level map out of the run, so nothing to complain about. However, this experience made me try the other map I wanted to run with the much higher level Flame Tank Mark I characer.
I was once again bad about noting a date on which I ran this. Let's call it Feb 5th.
Frozen Crypt Map of Exposure
Flame Tank Mark I - Hardcore
Mods - Monsters do extra cold damage, player loses maximum resistances
Quantity: +42%
Currency Expended:
1 Transmutation
Currency Gained:
6 Transmutation
4 Alteration
8 Jewlers
4 Chromatic
1 Alchemy
4 Scrap
2 Whetstone
1 Regret
Maps Gained:
Orchard L66
Arsenal L67
Wharf L67
This character is quite strong, but you still have to be careful when monsters do extra elemental damage and your maximum resistance are reduced. However, the totems are doing the work for this character and he has high life regeneration. I had to be careful, but I never needed to reach for the Alt-F4 key combo.
The loot from this run was fantastic. I probably got a paltry amount of experiece since this character is ten levels higher than the map. However, the mods are so nasty, I just couldn't see running it with a weaker character. I didn't want to leave it sitting in the stash with the high degree of IIQ for the price of a single Transmutation orb.
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