Thursday, April 30, 2015

Lady Frankenstein - Act I Cruel Complete

This is the build I had when I beat Merveil:  Skill Tree

I let the Merveil fight get out of hand by letting too many minions spawn.  That meant my Arc totems weren't necessarily hitting Merveil herself, which let her energy shield recharge, which just made the fight take a lot longer than it should have.  In hindsight, a little less trying to shock her down quickly and a little more keeping the adds in check would have made things a lot easier.  At one point I thought I was going to have to face the embarassment of going back to town to refill my potions, but I killed her first form right before I made the decision to get to my portal.

Fairly early on in the level, I was able to equip quite a bit of gear I had in my stash and max out my resistances.  I was even able to add life and ES in the process, so it made progression through the zone pretty easy.  There isn't anything special in the gear I was able to use, it's just solid leveling gear.  I'm a bit overleveled, but I want to see how this character fares in maps.  I'm not in a race, so I'm fine not pushing the limits of the character.  I just want to level safely.  Cruel Dominus is looming, and that's enough of a test.

I also went dual totem early on in the level, and that's working really well.  I'm kind of curious to know how the first Dominus fight would have gone as dual totem, but I'll have to keep that in mind if I were leveling this or a similar build again.  I had a Spell Totem gem in my stash, but it would be worth buying one if necessary so that you can start using totems right at level 31.

Monday, April 27, 2015

A change in plans for this blog.

So, I've stopped cataloguing my map runs.  It got to be too much work to count the currency and then report on the run.

However, I will post about a new build I'm working on.  I got the idea for a "Lady Frankenstein" dual totem reanimator (summoner).  My goals were as follows.

Use totems to cast a lightning spell, eventually going dual totem.  The main spell I had in mind was Arc, but I think Ball Lightning fits the theme as well.  Lightning Tendrils looks pretty cool being cast by a totem, but doesn't seem all that effective without really boosting its area of effect.

Reanimate your fallen foes.  The build hardly fits the theme if you don't reanimate the dead.

Level with the final spec as much as possible.  For some reason, I don't find: play some other spec entirely until you're level 50 or 60, then switching the character around entirely.  Now, for example, I understand that if you're going Righteous Fire, the way you're playing changes drastically once you are able to equip Rise of the Phoenix.  But that strikes me as the build evolving as you're likely focusing on life and burning damage on the way up.  I originally started thinking about the build as a hybrid life and ES, but I think that it's going to work better as a CI build.

In terms of low level play, I had intended to level with Lightning Tendrils until I could put Arc into a Spell Totem, but I found a shield with +1 to the level of Cold Gems.  Therefore I leveled to 32 with a combination of Freezing Pulse and Lightning Trap.  I like lightning trap for this build because it fits my idea of a mad scientist's laboratory with giant blasts and bolts of lightning flying everywhere.  Once I hit 32 I put Arc into the totem as planned and rarely used Freezing Pulse even though it was still in my active skill slots.

What didn't work as well as planned was picking up dual spectres at low level.  Event the big statues in the Imperial Garden are too fragile. I entered the Sceptre of God with two of them, but they were both destroyed long before I reached the roof of the tower.  In hindsight, I would have skipped the 4 points which went into the spectre wheel and put those points into Ancestral Bond for dual totems.

Skill Tree at Level 37 for Dominus Fight

Still, the build is tanky enough with the life and ES nodes taken that I didn't have any problems with Gravicious, Kole or Piety.  The Dominus fight was much tougher than I expected, although I didn't have any close calls.  It just took much longer than expected.  I did have to portal back to towm to refill potions more than I have in quite a while also for normal Dominus.