Anarchic Tropical Island Map of Commanders
Flame Tank Mark I - Hardcore
Mods - Two Rogue Exiles added to the map, more rare monsters
Quantity: +18%
Currency Expended:
1 Transmutation
Currency Gained:
3 Transmutation
3 Alteration
1 Augmentation
7 Jewelers
5 Chromatic
1 Whetstone
Maps Gained:
Thicket L67
This was super easy, and it should have been, but this was the 1st time I had used this character in 1.3 after needing to respec. I have to say that the playstyle doesn't change at all. This was a super easy run, and I got some nice currency and picked up a higher level map. I also got the unique Slitherpinch. No complaints.
Twinned Dunes Map of Endurance
Flame Tank Mark I - Hardcore
Mods - Two map bosses, Monsters gain endurance charges over time.
Quantity: +21%
Currency Expended:
1 Transmutation
Currency Gained:
2 Transmutation
2 Alteration
3 Augmentation
7 Jewelers
4 Chromatic
1 Chance
3 Scrap
Maps Gained:
Mountain Ledge L67
The Dunes map tends to be easy if you can handle the boss. The dual totems can handle the boss without problems. The only other thing which can cause problems are Devourers. This map didn't have any, so it was easy like you would expect. I got some decent loot off the two bosses, but nothing especially memorable.
Chaining Mountain Ledge Map of Hordes
Flame Tank Mark I - Hardcore
Mods - Monster projectiles chain, increased pack size
Quantity: +18%
Currency Expended:
1 Transmutation
1 Augmentation
Currency Gained:
3 Transmutation
2 Alteration
3 Jewelers
3 Chromatic
1 Whetstone
1 Chisel
Maps Gained:
Arsenal L67
This map actually turned out to be very dangerous. I wasn't thinking about projectiles chaining off my totems when I started out. Lots of skeletal mages sometimes posed a problem with keeping my totems alive, but their shots move so slowly, they were no real danger to me. However, the exploting porcupine quills were another matter. I know one time I looked up after several porcupines died at the same time and I got blasted with several at once that my health was down to about 25%. That easily could have been a RIP. I think I'll be re-rolling the of chaining mod in the future. Other than the porcupines, the map was very easy. I even did a master mission for the duelist master. Other than picking up the chisel and another level 67 map, the only notable find was a Fork gem with 9% quality.
Otherworldly Arsenal Map of Hordes
Flame Tank Mark I - Hardcore
Mods - Killing monsters can summon monsters from Beyond, increased pack size
Quantity: +16%
Currency Expended:
1 Transmutation
Currency Gained:
4 Transmutation
5 Alteration
2 Augmentation
1 Jewelers
1 Fusing
3 Chromatic
1 Chance
1 Alchemy
3 Scrap
1 Vaal
1 Blessed
Maps Gained:
Mud Geyser L68
Superior Cemetary L67
Superior Mountail Ledge L67
Superior Sewer L67
Superior Sewer L67
Superior Thicket L67
Superior Dungeon L66
Superior Overgrown Ruin L66
If it isn't obvious from the loot distribution, I found a Cartographer's Lockbox. When I transmuted the lockbox, I got increased item quality of 9%. I wasn't sure how many maps I would get, but I liked the idea of 9% quantity, so I kept that. If I come across another lockbox, I might try using an Alchemy Orb on it. The Mug Geyser map dropped before I found the lockbox, so it was already a good run map wise. The Cartographer's box made this my most insanely profitable map run ever. This will hopefully let be build up a pool of the level 68 maps by running quality 67's. Throwing a Vaal and Blessed Orb in on top of the rest is just icing on the cake.
In terms of how the Arsenal map played, it was a lot like the warehouse district. It felt a little maze like, but I must have explored thoroughly because there was only a monster or two left after I took out the boss. The boss was a large fire calling golem similar to the one found in the Crematorium. At first the possible presence of Beyond monsters made me think about rerolling this mod, but since I leveled this character in the Beyond League, I decided to run it. I'm certainly glad I did.