Sunday, December 28, 2014

12.27.2014 Multiple Maps

Deadly Dried Lakebed Map of Venom
Grivas - Standard
Mods - Monsters deal extra damage, monsters poison on hit
Quantity: +47% (13% from quality)

Currency Expended:
1 Transmutation

Currency Gained:
2 Transmutation
3 Alteration
1 Augmentation
1 Jewelers
1 Fusing
1 Chromatic
1 Chance
2 Scrap
1 Whetstone


Maps Gained:
Tropical Island L66
Tropical Island L66

This was my first map run with a Duelist.  It didn't go very well.  There were devorours on the map.  I managed to kill all but one of them, but that one was a rare who had a ton of energy shield.  I couldn't make a dent in him.  Also, if there is anything that doesn't need to be more deadly or poison on hit, it's those blasted worms!

I finally got away from him and tried to run Vorichi's mission, but the rogue exile killed me.  This may have been the first map where I couldn't finish because of too many deaths.  I took note of my starting experience, and I died so many times, I only gained 4% of what I needed for the next level.

Ceremonial Tropical Island Map of Ice
Grivas - Standard
Mods - Area is filled with totems, patches of frozen ground
Quantity: +23%

Currency Expended:
1 Transmutation
1 Augmentation

Currency Gained:
4 Alteration
1 Fusing
1 Alchemy
4 Scrap
3 Whetstone
1 Chisel


Maps Gained:
Arcade L67

This map went much better.  A full clear with no deaths.  This felt more like a proper introduction into maps for this character.  The currency drops were a bit odd, but it was still a profitable run.

Unwavering Tropical Island Map of Flames
Grivas - Standard
Mods - Monsters cannot be stunned, patches of burning ground
Quantity: +23%

Currency Expended:
1 Transmutation

Currency Gained:
5 Transmutation
1 Alteration
2 Chromatic
1 Alchemy
3 Scrap
3 Whetstone
1 Chisel


Maps Gained:
Spider Lair L68

This map was even worse with devorours than the first one I played tonight.  I even tried picking up viper strike and Searing Bond.  I'll probably keep searing bond as a replacement for Decoy Totem.  If nothing else, it gives me a plan B for dealing with corrupting blood monsters.  Viper Strike didn't do as much raw DPS, but the stacking DoT effect makes up for that.  Especially against monsters and rogue exiles with large amounts of energy shield.

This was another map with a lot of deaths, but there were some good positives.  One being the level 68 map that dropped.  Another was a six socket Foxshed armour.  Maybe the most useful for this character was a ring with added physical damage on it.  It improved my resistances while upping my damage by about 10%.  The only drawback was that I had to use masters mods to add to all stats on two armour pieces.  It also upped my life a bit.  I also found a dragonbone rapier which was about a 2% damage upgrade after applying a master's crafting mod.

Despite these damage upgrades, I might run this character through the docks to level him up to level 64 or 65.  I'm right next to a life wheel, and I think that an extra five or ten percent increased life would be a big benefit before attempting any more maps.

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