Servant of a Burning Fire - Standard
Mods - Monsters can't be cursed, more magic monsters
Quantity: +21%
Currency Expended:
1 Transmutation
Currency Gained:
1 Transmutation
2 Alteration
8 Chromatic
1 Scrap
1 Whetstone
Maps Gained:
None
So, this was an anaemic run loot wise, although I did decide a few yellows were stash worthy. The bigger news was that I used the Forgotten Master's respec to make this character more of what I had in mind to start with. The change to the cold to fire support gem helps too. I went back to leveling my quality gem in an off-hand slot. I think I created a bit of a glass cannon though. I'm going to really have to work on armor and life on gear. I'm hoping that leveling up with the forgotten masters will help out in this regard.
I noticed this at first when I was just testing the character out on the docks. I opened a lockbox guarded by a rogue exile. I don't remember the name, but she summoned minions and had minion instability. I think I blew myself up by killing them at point blank range more than she did me in.
Then in the dungeon, I realized that I was just getting hammered by monsters. It helped when I switched out a gem for life leach. Actually, that helps a lot. With the increased damage I do through respeccing, I leach a lot with a blast of GMP Freezing Pulse. I'm not sure if it's the most efficient use of Freezing Pulse to convert all the damage to fire with Avatar of Fire and Cold to Fire, but it is fun. I added the 2nd part of my original plan, which was Eldrich Battery with the respec, and I'm still kind of mana hungry. I certainly don't have enough mana and mana regen to run around with Arctic Armor up. I'm hoping that will get better as I continue to level Clarity and a Reduced Mana gem. Anyway, this character is a lot more fun to play after respeccing, so I'll continue to run him through maps. I can also still run Piety with this character for two more skill points. I think there is a health and mana node next to my current skill tree, so I want to pick those up or maybe a mana regen node if I don't have to travel out of the way for it.
The bright spot was the map the Master Hunter gave me. I had to kill 25 high hitpoint bears, and I was able to mow them down with my blasts of frozen fire. I didn't die once in there, thanks to some timely potion chugging, but also thanks to the large amount of life I was leaching. There must be a rule that prevents you from gaining two levels with a master on a single mission because I jumped from never having met the hunter to being 1 XP shy of hitting level 2 with her.
The last thing I noticed about the dungeon map is that it is a lot tougher with the redesigned Brutus fight. In the Act I prison, the redesign made the fight seem a lot less cheezy. I usually dealt with Brutus by pilliar dancing before the fight changes. Now it is a lot less laggy and just feels better in the prison. Brutus just wiped the floor with me in this dungeon run. There are spikes coming out of the floor that nearly fill the entire room, and it fealt like the boss had hundreds of skeletons surrounding him. I know I lost XP between RIPing to the boss and rogue exile before I ever went into the Eternal Lab.
Friday, August 29, 2014
Monday, August 25, 2014
8.20.2014 Anarchic Tropical Island Map of Vulnerability
Servant of a Burning Fire - Standard
Mods - Two rogue exiles on the map, player cursed with vulnerability
Quantity: +40%
Currency Expended:
1 Transmutation
Currency Gained:
3 Transmutation
7 Alteration
2 Augmentation
1 Chromatic
1 Chance
1 Scrap
3 Whetstone
1 Chisel
1 Regret
Maps Gained:
Mud Geyser Map L68
This was the first Tropical Island map that I've played. It was a bit challenging with the two rogue exiles. The first one wasn't too bad, but then I fought one with life regen. That made fighting him a whole lot harder. Nothing special for +40% quantity, but one of the exiles dropped the Mud Geyser map. That's a nice upgrade that makes up for the lackluster drops in currency. The other thing that was nice was a Blackgleam quiver dropped.
The map itself was probably the easiest to navigate in terms of making sure nothing was missed since it's two straight shots connected by a cave entrance. Typical kind of stuff you fight in the forests in act II of the main game.
The one thing I can't really judge was the toughness of the map's boss. He looked like a giant ape, but when I encountered him, its AI couldn't seem to decide if it should attack me or run back to attack my Searing Bond totem. It just sat there until it burned up.
This was the first map I had run with Servant of a Burning Fire after Forsaken Masters launched. I had to respec the templar, and I forgot to pick up Elemental Equilibrium when I did so. So I was missing out on a big chunk of my damage for burning down boss and other high life hostiles. I also saw in the patch notes that Searing Bond had recieved an 18% nerf across the board. Even between those two disadvantages, I had no trouble, other than the aforementioned discussion of rogue exiles, clearing the map.
Mods - Two rogue exiles on the map, player cursed with vulnerability
Quantity: +40%
Currency Expended:
1 Transmutation
Currency Gained:
3 Transmutation
7 Alteration
2 Augmentation
1 Chromatic
1 Chance
1 Scrap
3 Whetstone
1 Chisel
1 Regret
Maps Gained:
Mud Geyser Map L68
This was the first Tropical Island map that I've played. It was a bit challenging with the two rogue exiles. The first one wasn't too bad, but then I fought one with life regen. That made fighting him a whole lot harder. Nothing special for +40% quantity, but one of the exiles dropped the Mud Geyser map. That's a nice upgrade that makes up for the lackluster drops in currency. The other thing that was nice was a Blackgleam quiver dropped.
The map itself was probably the easiest to navigate in terms of making sure nothing was missed since it's two straight shots connected by a cave entrance. Typical kind of stuff you fight in the forests in act II of the main game.
The one thing I can't really judge was the toughness of the map's boss. He looked like a giant ape, but when I encountered him, its AI couldn't seem to decide if it should attack me or run back to attack my Searing Bond totem. It just sat there until it burned up.
This was the first map I had run with Servant of a Burning Fire after Forsaken Masters launched. I had to respec the templar, and I forgot to pick up Elemental Equilibrium when I did so. So I was missing out on a big chunk of my damage for burning down boss and other high life hostiles. I also saw in the patch notes that Searing Bond had recieved an 18% nerf across the board. Even between those two disadvantages, I had no trouble, other than the aforementioned discussion of rogue exiles, clearing the map.
Tuesday, August 12, 2014
8.10.2014 Fleet Dungeon Map of Lightning
Servant of a Burning Fire - Standard
Mods - Monsters move and attack faster, Patches of Shocking Ground
Quantity: +54% (20% Quality)
Currency Expended:
1 Chisel
Currency Gained:
5 Transmutation
4 Alteration
1 Jewelers
1 Fusing
3 Chromatic
1 Chance
1 Scrap
2 Whetstone
1 Scouring
Maps Gained:
None
This was just a disappointing run. First of all, I used a Cartographer's Chisel on this. Not because it is a good idea to use a chisel on a level 66 map, but because I had never used that currency before. It was also +15% quality coming out of a lockbox, so I didn't feel too bad about it. Or at least I didn't feel bad until I blanked on maps this run. That's kind of depressing because this is the highest item quantity I've ever run with.
Adding to the depression are an anemic loot haul and a careless death to the map boss. I had him down to a sliver of health and dropped my guard. About a second and a half later I had RIPed. The only good thing to come out of this run was a Cybil's Paw unique item.
The rest of the run wasn't too bad. The only monsters I found dangerous were the Undying Alchemists. With extra attack speed they could create large poison clouds quickly. Standing in those drains your health in a hurry. Other than that and the careless death, this would have been an easy run for Servant of a Burning Fire. I even felt like I moved systematically through the dungeon clearing areas, so I guess that was a minor plus as well.
Mods - Monsters move and attack faster, Patches of Shocking Ground
Quantity: +54% (20% Quality)
Currency Expended:
1 Chisel
Currency Gained:
5 Transmutation
4 Alteration
1 Jewelers
1 Fusing
3 Chromatic
1 Chance
1 Scrap
2 Whetstone
1 Scouring
Maps Gained:
None
This was just a disappointing run. First of all, I used a Cartographer's Chisel on this. Not because it is a good idea to use a chisel on a level 66 map, but because I had never used that currency before. It was also +15% quality coming out of a lockbox, so I didn't feel too bad about it. Or at least I didn't feel bad until I blanked on maps this run. That's kind of depressing because this is the highest item quantity I've ever run with.
Adding to the depression are an anemic loot haul and a careless death to the map boss. I had him down to a sliver of health and dropped my guard. About a second and a half later I had RIPed. The only good thing to come out of this run was a Cybil's Paw unique item.
The rest of the run wasn't too bad. The only monsters I found dangerous were the Undying Alchemists. With extra attack speed they could create large poison clouds quickly. Standing in those drains your health in a hurry. Other than that and the careless death, this would have been an easy run for Servant of a Burning Fire. I even felt like I moved systematically through the dungeon clearing areas, so I guess that was a minor plus as well.
Wednesday, August 6, 2014
8.5.2014 Mirrored Orchard Map of Ice
Servant of a Burning Fire - Standard
Mods - Monsters reflect elemental damage, Patches of Frozen Ground
Quantity: +29%
Currency Expended:
1 Transmutation
Currency Gained:
6 Alteration
3 Augmentation
1 Fusing
1 Chromatic
4 Scrap
1 Whetstone
Maps Gained:
Dungeon (L66)
Tropical Island (L66)
I probably shouldn't have started this run. I was really tired, and I was almost falling asleep at the keyboard while I played. If this had been any other character other than Servant of a Burning Fire, there would have been several deaths. I was very slow reacting to monster attacks, but just throw down a few Searing Bond totems and everything dies. I woke up a bit for the boss fight, and I got through the giant worm without a death. I'm pretty sure that's my first run of this map where I didn't die at least once in the map. I'm sure that's a sign that Searing Bond is OP.
I have two indicators of how sleepy I was durning the map which only re-enforce my belief that skill is OP. The first is that I don't even remember picking up two maps. I do recall seeing one, but at some point I was checking my inventory and saw that I had picked up a second map without realizing it. Normally, I'm all ready to pounce on a map drop. The second is that I leveled during this run, and I didn't even bother allocating the skill point until I logged in tonight to see what my loot lookled like. I got a few decent yellows and swapped some gear around to max out my resistances. The fact that I'm surviving mapping without having capped resists in yet one more sign this build is OP, or at least much, much stronger than all my previous builds.
Mods - Monsters reflect elemental damage, Patches of Frozen Ground
Quantity: +29%
Currency Expended:
1 Transmutation
Currency Gained:
6 Alteration
3 Augmentation
1 Fusing
1 Chromatic
4 Scrap
1 Whetstone
Maps Gained:
Dungeon (L66)
Tropical Island (L66)
I probably shouldn't have started this run. I was really tired, and I was almost falling asleep at the keyboard while I played. If this had been any other character other than Servant of a Burning Fire, there would have been several deaths. I was very slow reacting to monster attacks, but just throw down a few Searing Bond totems and everything dies. I woke up a bit for the boss fight, and I got through the giant worm without a death. I'm pretty sure that's my first run of this map where I didn't die at least once in the map. I'm sure that's a sign that Searing Bond is OP.
I have two indicators of how sleepy I was durning the map which only re-enforce my belief that skill is OP. The first is that I don't even remember picking up two maps. I do recall seeing one, but at some point I was checking my inventory and saw that I had picked up a second map without realizing it. Normally, I'm all ready to pounce on a map drop. The second is that I leveled during this run, and I didn't even bother allocating the skill point until I logged in tonight to see what my loot lookled like. I got a few decent yellows and swapped some gear around to max out my resistances. The fact that I'm surviving mapping without having capped resists in yet one more sign this build is OP, or at least much, much stronger than all my previous builds.
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