Wednesday, June 11, 2014

6.11.2014 Fleet Dunes Map of Ice

Yarmilla - Standard
Mods - Monsters move and attack faster, patches of frozen ground
Quantity: +34%

Currency Expended:
1 Augmentation

Currency Gained:
3 Transmutation
6 Alteration
3 Augmentation
1 Fusing
4 Chromatic
1 Scrap
1 Whetstone
1 Chisel

Maps Gained:
None

So, this was my first map run with a character other than Servant of a Frozen Fire, and it went well with one exception, devourers.  More on those later.  It seems like I should link a skill tree for a new cartographer character.

Yarmilla Skill Tree

I don't know what it was, but all of the sudden I started doing very well with this character.  I don't know if it was some build tweaking, gear changes (I've vastly improved my resistance since the piety run), or play style, but I had no trouble with running the catacombs to try to gear up.  While I did have one death to the Blacksmith, it was much easier to deal with him on this character than it was with Servant of a Frozen Fire.  A large part of that is that Yarmilla has taken CI, so the poison clouds released by all the putrid zombies the Blacksmith calls from the sands don't really threaten this character.  In some ways, they just provide more enemies for Arc to bounce through.

My ES is a bit lite so the Blacksmith's leap slam is quite threatening, and the poison clouds do shred my minions.  I think I may have to deviate from my planned build a bit to help my survivability when my minions are being hammered.  I've got some gear upgrades which would let me up my ES quite a bit, but I lose strength and can't use my shield.  So I see a +30 strength node in my near future.

The other thing is that Servant of a Frozen Fire was level 69 when I ran my first map with him.  Yarmilla is only level 66.  There is no way I would have even considered putting him into the Eternal Laboratory before then.  I had a crypt map drop while leveling Yarmilla, so I'll have to roll some mods on it and see how Yarmilla's clear speed compares with Servant of a Frozen Fire's.  I might run her through the Imperial Garden and the Library to pick up a skill gem from the quest there.  I don't know that any of the gems I might choose would help Yarmilla, but they do open up special builds quite a bit.

Back to the devourers.  Several times they popped out of the ground, and I was dead.  I heard someone on a Youtube video talking about devourer death this weekend, and I certainly experienced it.  As long as too many didn't pop up at once, or they all didn't pop up right under my feet, I could usually get away to let my ES recharge, and then kill them easily with Arc while they were swarmed by minions.  However, because of all the deaths, I only gained one bar on my way to the next level.  Still, it was much less painful than my 1st experience in a Dunes map.

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