Wednesday, May 21, 2014

5.20.2014 Ceremonial Crypt Map of Enfeeblement

Servant of a Frozen Fire - Ambush
Mods - Lots of Totems, Player cursed with Enfeeble
Quantity: +30%

Currency Expended:
Not Sure

Currency Gained:
3 Transmutation
4 Alteration
1 Augmentation
7 Jewlers
1 Fusing
2 Chromatic
1 Scrap
2 Whetstone

Maps Gained:
Arsenal Map of Vulnerability (L67)
Sewer Map (L67)

The extra totems weren't really a problem.  Sometimes the ones that make their allies immortal are a pain, but they really weren't bad on this map.  Enfeeblement turned the run into a slog though.  I'm not sure how I managed to keep enough reaction time to keep from RIPing at the end of this three hour slog.  A few times I wasn't sure I was going to be able to kill a rare monster with regen, but by cursing them and the help of a spectre to do extra damage I managed to kill then, eventually.

The other thing that caused me trouble was that there were Blackguards in this crypt, and the Elemental Thorns cast by the Blackguard magi is a difficult spell to deal with when your primary damage skill is elemental spell damage.  I've been using a remote mine gem, so that was a big help.  Nothing very interesting on the loot side with the exception of getting two level 67 maps out of the run.

I decided to run this map because it had a pretty decent increased quantity.  It also spawned with a lot of magic monsters even though it didn't have a mod that caused that.  It also seemed like enfeeble was less dangerous to deal with than extra monster damage or reduced resistances.  I'm pretty sure that is still the case despite the woefully slow clear speed enfeeble caused.  I dipped down under 10% health several times, so I'm pretty sure one of those maps would have managed to RIP me at least once.

This also ran me out of Crypt maps, and I hated the Blacksmith boss in Dunes, so I'll have to pick something new for my next adventure into The Eternal Laboratory.

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